05 Dec 2018

Harnessing Apps to Develop Career Pathways - A Brown Bag Discussion

Wednesday, December 5, 2018 -
11:30am to 2:00pm
JK Rowling has said, "The internet has been a boon and a curse for teenagers " According to Common Sense Media , teens are spending nearly nine hours a day on average using media. Given this state of affairs, how can we use technology to embolden...
25 Feb 2014

Game On: New Tools for Learning and Advocacy

Tuesday, February 25, 2014 -
1:45pm to 5:30pm
Philanthropy New York
Mobile apps and computer games often spark images of teenagers in basements battling sci-fi creatures. But gaming now goes well beyond pure entertainment and is at the nexus of learning, advocacy and social change. Game makers are creating games for...
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Tech Jobs for All?: Exploring the Promise & Pitfalls of Technology Training in the United States

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In the past few years, training programs promising on-ramps to high-paying tech jobs have sprung up across the country, drawing attention from the media, government leaders, and the general public. The rapid growth of these new models for tech training – often designed to fill the projected growth in information and communication technology (ICT) jobs – raises questions about how best to classify and understand these programs and their role and value in workforce development more generally. This report examines the reasons for the tech training hype and proposes a taxonomy of training...
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Disaster Relief 2.0: The Future of Information Sharing in Humanitarian Emergencies

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This report analyzes how the humanitarian community and the emerging volunteer and technical communities worked together in the aftermath of the 2010 earthquake in Haiti and recommends ways to improve coordination and strengthen collaboration between the humanitarian and technology communities during future emergencies.
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